阅读下列短文,从每题所给的A、B、C和D四个选项中,选出最佳选项,并在答题卡上将该项涂黑。
A
Wordle has become one of the most popular online games in America since it came out last October. Players get six chances to guess and learn a five-letter word for the day. Many are sharing their game results on social media, adding more interest in the game. Here are other games that help learners with different subjects.
Mathematics
British data scientist Richard Mann of London was talking with his daughter about the popularity of Worlle. He thought there should be a game for people who like mathematics and developed Nerdle. It’s a daily game in which a player has six tries to guess a math solution.
Math teachers note that a Nerdle player uses logic, a careful way of thinking about something, to solve a math problem. It’s similar to how a Wordle player applies logic to guessing a word.
Geography
French video game developer Antoine Teuf invented Worldle in honor of that word game, Wordle.
Players guess a country based on its shape. They get six tries to guess a country based on information about the country. Teuf first shared the game on January 22. He said there would be two million visits a day to the game’s page a month later.
English
Teachers of English see word games as a useful way for students to learn new words. Such word games include Blooket and Flippity.
Teachers create quizzes in Blooket similar to the kinds of games students play on mobile devices. They can look at results and see areas that students can improve.
In Flippity, teachers can create flash cards, rewards, spelling quizzes, memory games and word searches from a simple Google spreadsheet. It’ s also a good tool for students to create their own projects.
21. What’s the text mainly intended to introduce?
A. Some popular word games. B. Some suggestions on learning.
C. Some online learning games. D. Some social media for teachers.
22. Why did Richard Mann develop Nerdle?
A. For math lovers. B. In honor of Wordle.
C. To amuse his daughter. D. To make math more logical.
23. What do Blooket and Flippity have in common?
A. They both give timely feedback to their players.
B. They both are good for learning new words. .
C. They both offer rewards to their outstanding players.
D. They both allow students to create their own projects.