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河北省唐山市2022届高三下学期二模考试试题 Word版无答案(英语)
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  • 资源类别试卷
    资源子类高考模拟
  • 教材版本不限
    所属学科高中英语
  • 适用年级高三年级
    适用地区全国通用
  • 文件大小962 K
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  • 更新时间2022/6/6 16:05:35
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A

Teach ME National Students’ Innovation Competition was started in 2016 for primary andsecondary school students. in Trinidad and Tobago. It seeks to recognise and reward studentcreators for their application of scientific knowledge and technological solutions.

For 2022, the competition will be hosted on the virtual (虚拟) platform Roblox, a gamecreation system that allows users to design and build their own games. This competition willexpose participants to coding, game development and game design.

Participant Qualifications

●All participants must be natives ofTrinidad and Tobago between the ages of8 and 17.

●Individuals or teams of up to five persons can enter the competition.

●Multiple entries are allowed but should be done on separate entry forms.

●Members of the organising committee and their families are not allowed to enter thiscompetition.

●All participants must complete video tutoring classes sent by email as a guide to using thegaming platform.

Competition Instructions

Participants would be required to:

●Create Roblox user account at www.roblox.com.

●Download and apply the game building software Roblox Studio at roblox.com/create.

●Using Roblox, create a solution to a threat or problem in your community.

●Present your idea and your virtual original model to the judges.

Teams must complete a Project Design Packet to document their journey throughout thecompetition (one design packet per team). Design packets should detail the project concept,design process and development, trials and errors, and any other records. Design packets mustinclude weekly progress notes.

Competition Timeline

Registration Deadline     October 10th, 2022

Submission                   November 10th, 2022

Final Judging                November 25th, 2022

21. What’s the purpose of the competition?

A. To team up with Roblox.                               B. To improve a game system.

C. To inspire students’ creativity.                       D. To build a virtual community.

22. What do we know about the participants?

A. They will be guided to use Roblox.                 B. They can submit entries on one form.

C. They are more likely to win as a team.            D. They are of any age between 7 and 18.

23. What is specially required of teams?

A. The user account.     B. Registration deadline. C. The building software.      D. A Project Design Packet.

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